YAAYY!!!! mY best score was 15, i reaaally love this game and it helped me undertand partiture reading a little bit,, so i totally recommend it!!!!!!! (°u°)
I really like this, though I'd like to see some compensation for audio and video delay. On my system a click takes so long to register I had to sync with the release rather than the press, which wasn't ideal. When it started getting faster and more precise as well the inaccuracy really started to add up.
I'd also, counterintuitively, like a way to disable the sound of your own claps. With the aforementioned delay, having to pre-press to keep your sound right is weird on a system with enough latency.
One other bit of feedback is I don't think the meter should naturally decay, and should only lower on a missed or innacurate note. The natural decay, especially when the game is going slower, can lead to a near unwinnable situation when there's nothing you can do and you're just waiting for one or two notes in a round.
That aside, I genuinely really like it! It's a lovely one button rhythm game.
The game is lots of fun, especially for musicians like me. I got 22 first try, but I think it's because I play the piano. Anyway, there are a few things I'd like to see in a potential future update:
More rhythms, maybe taken from famous pieces with weird rhythms (I'm thinking about Holst's Mars or Stravinsky's Sacre du Printemps) or by mirroring the already existing rhythms
A polyrhythm mode, where the player must coordinate two or more rhythms at once, like on the piano or the drums: this is the feature I'd like the most, as it would open the doors for much deeper gameplay. The game could start with straight polyrhythms, then simple ones (2:3, 4:3, 5:6), and finally chaos. Maybe, instead of being its own mode, this polyrhythm thing could happen after a certain amount of time.
On my Windows laptop, the game's window is bigger than the display and I cannot resize it: since I've read multiple comments regarding the window being of the wrong size, you should allow for user's resizing.
This game will become very famous by adding a mobile version.
I know it's supposed to be Hell, but the fact that the timer runs even whilst the rhythm is being displayed and that it does not follow the speed at which the rhythm is being played makes each game shorter than it could be, even if it isn't the player's fault.
In conclusion, with a few updates, this could become a worldwide success. I believe in this game, and I would bet on it if I could - even if it is a remake of a Wii game.
Yes, when it comes to faster BPMs the games lacks because input aren't synced that well, I've gotten a 24 score but it was a pain in the butt because I had to offset my tapping.
This is such a fun concept, got to 31 on my second try. May I request an option for setting offset though? It's kinda hard to time tuplets without the proper offset. Also, the longer measures get distorted when you have low health, which makes the edges of the measure unreadable. Either way, this was a really enjoyable experience. :D
I absolutely love it. I managed to get 20 on my first go but that's 100% due to a background in percussion. Figuring out tuplets was super fun... in a masochistic sort of way. I would have liked more variety with patterns especially near the end because I saw a good number of repeats.
i wish the health bar didnt just go down for doing nothing just when you miss notes so it can be played endlessly if you dont miss notes also give more variation idk if automatically generating a unique one for a session and making it humanly possible is doable but it would be cool if it was implemented
very fun! the original video made me laugh so hard and I'm glad there's a playable version now. I'll definitely be booting this up whenever I'm bored :)
Great concept, but as another comment already mentioned the input lag makes the game nearly unplayable as difficulty increases... In order to be "in time" I have to press the keys significantly out of time which defies the purpose of the game completely.
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There is an ending that says "Not bad, I think the audience enjoyed it!" You need to make yourself fail on level 11
i got 17 first try coz i cant read music.
Also i think they should add a way to compensate the latency, for example i played with bluetooth earbuds and it took my a while to match the delay.
oh no this was made with Unity
well as long as it doesn't get too popular
As awful as all the unity stuff was, it never effected free games, should look more into stuff before you act on it.
I guess you're right.
insane
how???? i can only get 1
how tf you be born without rhythm
YAAYY!!!! mY best score was 15, i reaaally love this game and it helped me undertand partiture reading a little bit,, so i totally recommend it!!!!!!! (°u°)
i have full memor
my pc cant run that muc
i love it!!! best game ever.
I really like this, though I'd like to see some compensation for audio and video delay. On my system a click takes so long to register I had to sync with the release rather than the press, which wasn't ideal. When it started getting faster and more precise as well the inaccuracy really started to add up.
I'd also, counterintuitively, like a way to disable the sound of your own claps. With the aforementioned delay, having to pre-press to keep your sound right is weird on a system with enough latency.
One other bit of feedback is I don't think the meter should naturally decay, and should only lower on a missed or innacurate note. The natural decay, especially when the game is going slower, can lead to a near unwinnable situation when there's nothing you can do and you're just waiting for one or two notes in a round.
That aside, I genuinely really like it! It's a lovely one button rhythm game.
Who was here from the original Rhythm Hell Video?
all hail the master
The game is lots of fun, especially for musicians like me. I got 22 first try, but I think it's because I play the piano. Anyway, there are a few things I'd like to see in a potential future update:
In conclusion, with a few updates, this could become a worldwide success. I believe in this game, and I would bet on it if I could - even if it is a remake of a Wii game.
a random measure generator for this would be so cool, then you'd never run out
Make mobile
This game needs an offset feature.
Yes, when it comes to faster BPMs the games lacks because input aren't synced that well, I've gotten a 24 score but it was a pain in the butt because I had to offset my tapping.
For some reason my version opens in a very small window that I can't resize, I'm using the windows version
Can you please make a version compatible with Linux Debian (.deb)? Im a person who uses Debian for a living.
This game is a lot of fun. My second play through I got 17.
This is such a fun concept, got to 31 on my second try. May I request an option for setting offset though? It's kinda hard to time tuplets without the proper offset. Also, the longer measures get distorted when you have low health, which makes the edges of the measure unreadable. Either way, this was a really enjoyable experience. :D
WOW 31? You're really a polyrhythm master😂, I could just get 24 because I'm not that good at reading sheet music.
p e r f e c t
m a s t e r p i e c e
Good fun! I can't read music so I could only make it to 12, but they were 12 good stages.
BABABOEY
BABABOEY
This game is fun. I'm will waiting for android version ✨
i tried playing it on Chromebook but it wouldn't load due to the wrong OS
wish i could play it but it does not work on 32 bit devices.
WHYYYYYYYYYYYYYY!!!
I absolutely love it. I managed to get 20 on my first go but that's 100% due to a background in percussion. Figuring out tuplets was super fun... in a masochistic sort of way. I would have liked more variety with patterns especially near the end because I saw a good number of repeats.
i wish the health bar didnt just go down for doing nothing just when you miss notes so it can be played endlessly if you dont miss notes also give more variation idk if automatically generating a unique one for a session and making it humanly possible is doable but it would be cool if it was implemented
my highscore is 7
Very funny game!
i cant play im at -1 available disk space PLS HELP
How
How to fullscreen
leftAlt + Enter
Tons of fun Reccomend
made it to 19, wish there was no delay! super fun nonetheless
Uh The Game Isn't Working Help
very fun! the original video made me laugh so hard and I'm glad there's a playable version now. I'll definitely be booting this up whenever I'm bored :)
Great concept, but as another comment already mentioned the input lag makes the game nearly unplayable as difficulty increases... In order to be "in time" I have to press the keys significantly out of time which defies the purpose of the game completely.
Pianos also have latency from when the hammer leaves the jack to when it strikes the snares, so I'm pretty used to this (As long as it's consistent).
lmao "snares"??
Strings whoops. In Dutch, we call all music strings "snaren".
That is very interesting and I'm glad something good came out of my dumb response lol
Wish there was a mobile version...